[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] 9:33 A.M. 天气/大雾 [Dialog] [Background(image="bg_motorroom",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] 无名荒野,罗德岛内 [Dialog] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_088",fadetime=1.5,block=true)] [delay(time=1.5)] [name="后勤干员"] 可露希尔小姐,早上好。您的早餐我就放在这里了。 [Character(name="char_007_closre_1#5")] [name="可露希尔"] 哦!辛苦了! [dialog] [delay(time=0.7)] [Character(name="char_007_closre_1#6")] [name="可露希尔"] ......没发霉吧? [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [name="后勤干员"] 呃。应该没有吧,应该。 [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 唉,已经被这鬼天气困在这里好几天啦......也不知道会耽误多久后续的航程......唔,这味道...... [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [name="后勤干员"] 毕竟是天灾诱发的大雾天气......万一迎头撞上天灾的余波可就麻烦大了。 [name="后勤干员"] 昨夜的环境源石监测报告我需要现在提交吗? [Character(name="avg_npc_088",name2="char_007_closre_1",focus=2)] [name="可露希尔"] 凯尔希呢,她还在手术室吗? [Character(name="avg_npc_088",name2="char_007_closre_1",focus=1)] [name="后勤干员"] 是的,从昨晚进行到现在。 [Character(name="avg_npc_088",name2="char_007_closre_1",focus=2)] [name="可露希尔"] ......那就,先不着急。 [Character(name="avg_npc_088",name2="char_007_closre_1",focus=1)] [name="后勤干员"] 好。 [name="后勤干员"] 还有什么我能帮得上忙的事情吗? [Character(name="avg_npc_088",name2="char_007_closre_1#2",focus=2)] [name="可露希尔"] 嗯......我想想啊,要不然帮我把这些健康餐都吃掉?说真的,这玩意味道有点诡异。 [Character(name="avg_npc_088",name2="char_007_closre_1#2",focus=1)] [CameraShake(duration=1, xstrength=0, ystrength=5, vibrato=10, randomness=10, fadeout=true, block=false)] [name="后勤干员"] 欸?!这么多都要我、我来吃吗? [Character(name="avg_npc_088",name2="char_007_closre_1#5",focus=2)] [name="可露希尔"] 哈哈,别紧张,开个玩笑啦。 [Dialog] [Character(name="char_007_closre_1")] [PlaySound(key="$d_avg_devicebeep",volume=1)] [PlaySound(key="$d_avg_devicebeep",delay=0.4,volume=1)] [PlaySound(key="$d_avg_devicebeep",delay=0.6,channel="BSE",volume=1)] [delay(time=2)] [name="可露希尔"] ......嗯? [Character(name="avg_npc_088",name2="char_007_closre_1",focus=1)] [name="后勤干员"] 怎么了吗? [Character(name="avg_npc_088",name2="char_007_closre_1",focus=2)] [name="可露希尔"] 新、新邮件?在这荒地? [name="可露希尔"] 这附近有城镇或者信使驿站之类的吗? [Character(name="avg_npc_088",name2="char_007_closre_1",focus=1)] [name="后勤干员"] 不......如果有的话,两三天前就该联系上了...... [Character(name="avg_npc_088",name2="char_007_closre_1",focus=2)] [name="可露希尔"] 真是奇怪,我看看...... [dialog] [PlaySound(key="$transmission",volume=0.6)] [delay(time=1.5)] [Character(name="char_007_closre_1#4")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="可露希尔"] 发件人是,Dijkstra......怎么是这家伙!?他不是在哥伦比亚吗? [Dialog] [Character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="TO Closure", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="亲爱的Closure,好久不见。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="你最近怎么样,一切都还顺利吗。上次我们一起行动还是在夏天吧?", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="Grace当时联系到我,说你有个点子的时候我还有些吃惊,毕竟挑衅卡西米尔的商业事务网络可不是一件小事。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="不过,这也确实是你一贯的风格。不管怎么说,这真的很愉快,也就比我们上上次在哥伦比亚干的那一票要差那么一点点!干得漂亮!", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_infirmary",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="char_003_kalts_1",fadetime=1)] [delay(time=1)] [name="凯尔希"] ...... [name="凯尔希"] 急性病灶剥离成功。 [name="凯尔希"] 保持输液。 [Character(name="char_016_medic")] [name="医疗干员"] 好的! [Character(name="char_003_kalts_1",name2="char_016_medic",focus=1)] [name="凯尔希"] 创面清理完成...... [name="凯尔希"] 等等,确认一下患者体征。 [Character(name="char_003_kalts_1",name2="char_016_medic",focus=2)] [name="医疗干员"] 好的......! [dialog] [delay(time=1)] [PlaySound(key="$d_avg_medicalbeep",volume=0.6)] [name="医疗干员"] 医生!患者心率异常......体温、体温在降低! [Character(name="char_003_kalts_1",name2="char_016_medic",focus=1)] [name="凯尔希"] 不要慌。 [name="凯尔希"] 调整内外压,立刻注射干预。 [name="凯尔希"] 准备止血。 [Character(name="char_003_kalts_1",name2="char_016_medic",focus=2)] [name="医疗干员"] 好的! [Character(name="char_003_kalts_1")] [name="凯尔希"] ...... [Dialog] [Character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="但你也知道,无论黑掉多少家银行,解决多少个富人,哪怕半座城市的无人机都听我们号令,机械化作乌云,胆小的家伙吓到惊声尖叫——", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="成效都是一时的。一时的,就等同于徒劳的。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="对了,Closure。我有件事要告诉你。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="你还记得我曾经和你们说过,我认识的一个感染了矿石病的男人的事情吗。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_bridge")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="char_017_homura_3#4",fadetime=1.5,block=true)] [delay(time=1.5)] [name="煌"] ......哟,各位,该换班了。 [Character(name="avg_npc_012",name2="char_017_homura_3#4",focus=1)] [name="近卫干员"] 煌小姐! [Character(name="avg_npc_012",name2="char_017_homura_3#4",focus=2)] [name="煌"] 有什么情况吗? [Character(name="avg_npc_012",name2="char_017_homura_3#4",focus=1)] [name="近卫干员"] 完全没有——虽然是这么说,但是这个能见度下,我们能信任的也只有监控设备了。 [name="近卫干员"] 就算是负责瞭望的那几位狙击干员,这种天气,可能也什么都看不见吧...... [Character(name="avg_npc_012",name2="char_017_homura_3#4",focus=2)] [name="煌"] 唉,说的也是啊,连日大雾,真让人提不起干劲...... [name="煌"] 要是Stormeye晚上半个月出发,这种大雾应该难不倒他。可惜了! [name="煌"] 不过这已经是停止前进的第几天了?要真有什么事,早就该发生啦。 [name="煌"] 现在,你们先去好好休息吧。 [Character(name="avg_npc_012",name2="char_017_homura_3#4",focus=1)] [name="近卫干员"] 啊,好的。 [Dialog] [Character] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="那个男人原本是个健康的人。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="接受了还不错的教育,有一份还不错的工作,成了家,不过还没有孩子。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="他自己也不知道是怎么得的矿石病,总之有一天早上他去上班,公司告示栏里就张贴了关于他得病的消息,所有同事看他的眼神都变了。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="这事儿说实话,我都懒得去查,无非就是妒忌、陷害、明争暗斗那一套。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="不管怎么说吧,自那之后,这个人的生活就全毁了。工作丢了,妻子也离他而去——无可厚非,毕竟我们都知道这种病会传染。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="我碰上他是个偶然,帮他也是一时兴起。修改一下资料这种事对于我们来说太简单了,动动手指的事儿,就能改变一个人的命运,很神奇,对吗?", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="我当时就是这么想的。我认为他遭受的待遇并不公正,于是我就那么做了。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="我自认自己帮了他。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="但事情的发展和我想的不同。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="他没有重新过上原本那样的生活。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="我重新遇到这个人,是在哥伦比亚外的荒野上。他加入了一个感染者组织。他对我说,因为他们在乌萨斯的同胞需要帮助,所以他就过来了。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_motorroom",screenadapt="coverall")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_007_closre_1")] [name="可露希尔"] ......感染者组织? [name="可露希尔"] 唔......这家伙也会和感染者扯上关系吗...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="Closure,你猜猜这段故事中,我想告诉你的是什么?", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="是眼睛。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="他们费尽心思找到我,我也不知道那些感染者是什么来头。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="他们风尘仆仆,装备落后,而且大多面黄肌瘦——", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="但他们的眼里有光。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="Closure,我们找了这一缕光很长时间。很长很长时间。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="愤怒,不甘,为某个信念牺牲的准备,为某份事业捐躯的精神。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [Subtitle(text="就像我认识你,认识那些志同道合的伙伴,我们想要改变什么,我们知道什么是错的。", x=300, y=370, alignment="left", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="char_007_closre_1")] [name="可露希尔"] “所以我下定了决心,帮助这些人。哥伦比亚,卡西米尔,还有你曾和我说过的,萨卡兹的家——” [name="可露希尔"] “我们一直在做这样的事情,一直以来,哪怕是——” [name="可露希尔"] “——现在”。 [dialog] [delay(time=1)] [Character(name="char_007_closre_1#6")] [stopmusic(fadetime=2)] [name="可露希尔"] ......没了? [name="可露希尔"] 怎么这就没了,等等,什么现在—— [Dialog] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.5)] [delay(time=2.5)] [Character(name="char_007_closre_1#6")] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [name="可露希尔"] 呜哇!怎么回事?! [name="可露希尔"] 震动......是从下层传来的,这种程度的摇动——是爆炸?! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Background(image="bg_infirmary")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.7)] [delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"] 哇!什、什么动静?! [name="医疗干员"] 今天这场手术明明提前报备过,因为难度很大,所以需要绝对安静的! [Character(name="char_003_kalts_1#3")] [name="凯尔希"] ...... [Dialog] [Character(name="char_016_medic")] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [Character(name="char_016_medic")] [name="医疗干员"] 呃,这里是手术室......什么? [name="医疗干员"] 安全门被......!?舱室内干员都被困住了?啊?这...... [Character(name="char_003_kalts_1",name2="char_016_medic",focus=1)] [name="凯尔希"] 冷静。 [name="凯尔希"] ......通知还能通知到的干员,立刻赶往禁闭室。 [name="凯尔希"] 以及,告诉煌,破坏一些船体设施也无妨。 [Character(name="char_003_kalts_1",name2="char_016_medic",focus=2)] [name="医疗干员"] 好、好的! [Character(name="char_003_kalts_1#2")] [name="凯尔希"] 剩下的人,继续手术。 [name="凯尔希"] 外面的事情会有其他干员解决。 [name="凯尔希"] 手术室里没有比患者的性命更重要的东西。不要分心。 [Character(name="char_016_medic")] [name="医疗干员"] 啊,非常抱歉!我立刻准备! [Character(name="char_003_kalts_1#3")] [name="凯尔希"] ...... [Character(name="char_003_kalts_1#2")] [name="凯尔希"] ............ [Dialog] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_lock_1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_explodebris",volume=0.7)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=5, block=true)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_043_1#2",fadetime=1,block=true)] [delay(time=1)] [name="九"] ......我原以为这会更困难。 [name="九"] 这似乎是我们第一次“正式见面”,整合运动的“领袖”。 [Character] [name="???"] ...... [Dialog] [Character(name="char_011_talula_1#3",fadetime=1,block=true)] [delay(time=1)] [name="塔露拉"] 你们......整合运动。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 你似乎并不惊讶。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 我只是比谁都清楚,感染者的怒火绝不会轻易熄灭。 [name="塔露拉"] 只是...... [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=1)] [name="整合运动士兵"] ——好久不见了,“领袖”。 [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ——! [name="塔露拉"] 你是......! [dialog] [Character(name="avg_npc_080",name2="char_011_talula_1#3")] [characteraction(name="left", type="move", xpos=100,ypos=0, fadetime=0.6,block=true)] [PlaySound(key="$fan",volume=0.8)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=1)] [name="整合运动士兵"] 你不认得我了?哈,你当然不会认得我!我只不过是个无名小卒,只是个在切尔诺伯格时侥幸没被你害死的人! [name="整合运动士兵"] 但你,塔露拉,“领袖”!你这张脸,我绝不会忘记! [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 你是在我们的队伍路过那个被税官毁掉的村庄时加入的,你叫......瓦利亚。 [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=1)] [name="整合运动士兵"] ......你甚至还记得我的名字。那列昂季,丹尼斯,还有阿尔谢尼呢,你还记得他们吗,你知道他们怎么样了吗? [name="整合运动士兵"] 我会参与这次行动,就是为了要亲自问你——为什么你要那么做?!你凭什么这么做?!你怎么能背叛我们?! [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] ......放开她的衣领吧。 [name="九"] 现在还不是时候,我们得先离开这里。 [Character(name="avg_npc_080",name2="char_011_talula_1#3",focus=1)] [characteraction(name="left", type="move", xpos=100,ypos=0,fadetime=0.01,block=true)] [name="整合运动士兵"] ......啧。 [Dialog] [Character(name="avg_npc_080",name2="char_011_talula_1#3")] [characteraction(name="left", type="move", xpos=-100,ypos=0, fadetime=0.6,block=false)] [characteraction(name="right", type="move", xpos=20,ypos=0, fadetime=0.6,block=false)] [PlaySound(key="$bodyfalldown2",volume=1)] [delay(time=2)] [Character(name="avg_npc_043_1#2")] [name="九"] 你听见了,感染者的领袖。 [name="九"] 所有人都需要得到一个答案。太多人因此痛苦,他们都在等一个机会,询问你的机会。 [name="九"] 别忘了,最有权审判你,决定你的下场,听你的狡辩与诉说的——应当是那些因你而起,也因你而亡的感染者们。 [name="九"] 塔露拉,你必须和我们走。 [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_motorroom")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [name="后勤干员"] 可露希尔小姐!你还好吗?!刚刚那是...... [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] ......开什么玩笑...... [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [name="后勤干员"] 可露希尔小姐? [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 开什么玩笑!!他本人一定就在这附近,他瘫痪了罗德岛的系统!? [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 监控......还有侦查系统......哈,真有你的...... [Dialog] [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [name="后勤干员"] 是后勤部门的通讯!部分干员遭到了......整、整合运动的袭击! [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] ——这,整合运动!? [name="可露希尔"] 不行不行不行——快!快去通知阿米娅,可能有人是冲着塔露拉来的,我会优先恢复防御系统,我们行动一定要快! [Character(name="avg_npc_088",name2="char_007_closre_1#6",focus=1)] [name="后勤干员"] 是、是! [Dialog] [character] [PlaySound(key="$d_avg_devicebeep",volume=1)] [PlaySound(key="$d_avg_devicebeep",delay=0.4,volume=1)] [PlaySound(key="$d_avg_devicebeep",delay=0.6,channel="BSE",volume=1)] [delay(time=1)] [Character(name="char_007_closre_1#6")] [name="可露希尔"] 这个时候怎么还有消息?! [name="可露希尔"] 哇......!我的操作屏被锁定了?! [dialog] [Character(name="char_007_closre_1#6",focus=-1)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [name="Dijkstra"] 早上好,早上好? [name="Dijkstra"] Closure,你在忙着修复系统吗?你现在是不是很生气? [name="Dijkstra"] 啊,提前说一声,这是录好的音频,所以不用费功夫追踪了! [name="Dijkstra"] 还有还有,昨天半夜做准备的时候,我还特地区分了医疗部门的系统模块,这样也不算波及无辜了,不愧是我。 [Character(name="char_007_closre_1#6")] [name="可露希尔"] Dijkstra——! [dialog] [Character(name="char_007_closre_1#6",focus=-1)] [name="Dijkstra"] 我得对你说一声抱歉,Closure。这次用你留在我这的手段偷袭是不怎么地道,不过...... [name="Dijkstra"] 不过这件事,我可一点也不后悔,我从不做后悔的事,你知道的。 [name="Dijkstra"] 当年你把这些技术雏形交给我的时候,你对我说,这是对付哥伦比亚现有网络程式最有效的办法,是你的最终手段。 [name="Dijkstra"] 而这几天的秘密工作里,我发现,你确实没有骗我。罗德岛的安全系统和你交给我的逻辑高度相似...... [name="Dijkstra"] 所以我利用了你的信赖,毫无疑问,但你有你的立场,我也有我的判断,对吧? [name="Dijkstra"] 我还记得当我认识那个身为“萨卡兹”的你的时候,我们是怎么成为朋友的。 [name="Dijkstra"] 我仍然希望我们是朋友......或者像过去一样,是战友。 [name="Dijkstra"] ——不过,Closure。 [name="Dijkstra"] 在此之前,我是一个反抗者。我们从来都是反抗者。从来,都是。 [Dialog] [PlaySound(key="$transmission",volume=0.6)] [delay(time=1)] [Character(name="char_007_closre_1#6")] [name="可露希尔"] ......这家伙......冠冕堂皇的......! [name="可露希尔"] 不......现在不该管这个,通讯系统还能使用吗? [name="可露希尔"] 立刻通知全舰! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_corridor")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$rungeneral", volume=0.6)] [delay(time=1)] [Character(name="char_017_homura_3#5",fadetime=1.5,block=true)] [delay(time=1.5)] [name="煌"] 啧,要是阿斯卡纶和Logos他们还在这里,可不会让你们这么恣意妄为—— [Character(name="char_017_homura_3#6")] [name="煌"] ——喂!出来。 [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="煌"] 我知道你们埋伏在走廊两侧,但这里可是罗德岛,你们怎么可能骗得过我? [Dialog] [character] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_059",fadetime=1.5,block=true)] [delay(time=1.5)] [name="Guard"] 是,煌姐,这里是罗德岛。 [name="Guard"] 我曾经就在这条走廊上,第一次,见到您和其他精英干员们凯旋归来。 [Character(name="char_017_homura_3#9")] [name="煌"] —— [name="煌"] Guard......? [Character(name="char_017_homura_3#9",name2="avg_npc_059",focus=2)] [name="Guard"] 我犹豫过。当我得知袭击罗德岛的计划时,我当然犹豫过。 [name="Guard"] 这不是给自己找借口。但我觉得,正因如此,我反而该来。该来背负这个责任,该来见证这个计划。 [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=1)] [name="煌"] “责任”......是吗? [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=2)] [name="Guard"] 是的。出现在这里,我就没打算给自己找什么道德上的借口。 [name="Guard"] 只要有任何一个干员这么想,那么我就确实是“叛徒”。 [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=1)] [name="煌"] ......那么作为整合运动的你,如今回到这里来又打算做什么? [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=2)] [name="Guard"] 为数不多的幸存者离开了乌萨斯,我们游荡在无国界的荒野上。 [name="Guard"] 先是哥伦比亚,然后是莱塔尼亚,然后是叙拉古,维多利亚......这些国家,这些地方,都有感染者的身影,都在尝试与我们建立联系。 [name="Guard"] 整合运动点燃了一把火。从冻土,烧向整片大地。 [name="Guard"] 可我们......我们要如何告诉那些曾因塔露拉而站起来的感染者们,因乌萨斯的整合运动而选择对抗命运的感染者们—— [name="Guard"] 如何告诉他们我们在切尔诺伯格遭到了怎样的失败?如何告诉他们整合运动不过是又一个被大国利用的弃子? [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=1)] [name="煌"] ...... [Character(name="char_017_homura_3#5",name2="avg_npc_059",focus=2)] [name="Guard"] 有太多不明所以的感染者在那场战争中失去了战友和同胞...... [name="Guard"] 所以整合运动需要那个真相。需要“领袖”给出一个答复。 [Character(name="avg_npc_059")] [name="Guard"] 然后...... [stopmusic(fadetime=3)] [Character] [Dialog] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="avg_npc_053",name2="avg_npc_053",fadetime=2,block=true)] [Delay(time=3)] [Dialog] [character] [PlayMusic(intro="$industv2_intro", key="$industv2_loop", volume=0.4)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="avg_npc_054",fadetime=1.5,block=true)] [delay(time=2)] [name="游击队萨卡兹"] 然后,我们会重新开始。 [Character(name="char_017_homura_3#6")] [name="煌"] ——萨卡兹? [name="煌"] 不,你们不是普通的雇佣兵—— [Character(name="avg_npc_054")] [name="游击队萨卡兹"] 当然。 [name="游击队萨卡兹"] 听说W那个疯子后来和你们有什么牵连来着?随便吧。 [name="游击队萨卡兹"] 大尉死后,也并非所有的游击队战士,都选择与整合运动分道扬镳...... [name="游击队萨卡兹"] 把塔露拉交给我们。既然整合运动还没有消失,那她就该在我们手里。 [Character(name="char_017_homura_3#5")] [name="煌"] ......哈。 [name="煌"] 难道我们真打算靠嘴皮子说服对方吗? [Character(name="avg_npc_054")] [name="游击队萨卡兹"] 当然不。 [name="游击队萨卡兹"] 只是,就像塔露拉背负着你们罗德岛与龙门人的性命一样,别忘了,你们的手上,也欠着大尉和叶莲娜的命。 [name="游击队萨卡兹"] 千万别以为,我们会有哪怕一丁点的手下留情。 [PlaySound(key="$rungeneral", volume=0.9)] [Dialog] [character] [delay(time=0.7)] [PlaySound(key="$e_atk_saw_n_2",volume=0.7)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [Dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=10, vibrato=10, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing4", volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing3", volume=0.6)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_atk_bigaxe_d", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_bridge",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=1)] [name="整合运动士兵"] 九,这附近的隔离墙都启动了,区域已经封锁,短时间内我们只要应付这里剩下的人就行。 [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=2)] [name="九"] 好。让外面的队员准备好,随时接应撤离。 [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=1)] [name="整合运动士兵"] 没问题。 [Character(name="avg_npc_043_1#2",name2="char_1011_wizard_1",focus=2)] [name="整合运动术师"] 对面开始反击了,我们的人手不太够—— [Character(name="avg_npc_043_1#2",name2="char_1011_wizard_1",focus=1)] [name="九"] 不要恋战,优先逃脱! [Character(name="avg_npc_012")] [PlaySound(key="$rungeneral", volume=0.6)] [name="近卫干员"] 想得美,不会让你们就这么离开! [Character(name="avg_npc_089")] [name="狙击干员"] 休想逃走! [Dialog] [PlaySound(key="$e_atk_arrow_h",volume=0.7)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.51)] [character] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [Character(name="char_1011_wizard_1")] [characteraction(name="middle", type="jump", xpos=-100, power=0, times=1, fadetime=0.4,block=true)] [characteraction(name="middle", type="jump", xpos=100, power=0, times=1, fadetime=0.1,block=true)] [name="整合运动术师"] 啧,真是缠人。 [name="整合运动术师"] 头儿,你们先走! [Dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$p_imp_whip_h", volume=1)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.5)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$b_char_defboost", volume=0.5, Delay=0.4)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [character] [delay(time=1)] [Character(name="avg_npc_043_1#2")] [PlaySound(key="$rungeneral", volume=0.6)] [name="九"] ......好。一定要跟上,我们之后见。 [name="九"] 确认路线! [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=1)] [name="整合运动士兵"] 确认了,没问题!按计划从原路走就能顺利脱离! [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=2)] [name="九"] 好,联系外部成员,按原计划行动! [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=1)] [name="整合运动士兵"] 是! [Dialog] [character] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Dialog] [name="???"] 站住! [Character(name="avg_npc_043_1#2")] [name="九"] ...... [character] [name="???"] ——停下。你们不能离开。 [Dialog] [Character] [background] [Blocker(a=1, r=0,g=0, b=0, fadetime=2,block=true)] [delay(time=1)] [PlaySound(key="$blizzard",channel="bse", volume=1, loop=true, block=false)] [Image(image="21_I12",x=0, y=0, xScale=1, yScale=1, fadetime=0.8)] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Blocker(a=0, fadetime=1.5, block=false)] [name="阿米娅"] 你们不能通过这里。 [name="阿米娅"] ......塔露拉,你不该踏出那个房间。 [name="阿米娅"] 他们是——整合运动?他们是来救你的吗? [stopsound(channel="bse", fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=0.5)] [Image] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_bridge")] [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] 罗德岛的领袖。用“救”这个字不太贴切,不过也无所谓了。 [name="九"] 另外,希望你能明白一点,在跟我们走这件事上,她其实没得选。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] ......不,她得留下。 [Character(name="avg_npc_043_1#2")] [name="九"] 乌萨斯和龙门有理由追捕塔露拉。罗德岛当然也有理由扣下她。 [name="九"] 但塔露拉也必须给整合运动一个交代......给感染者一个交代。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] ——那么,为什么你不愿信任罗德岛,等着塔露拉能够给出那个交代呢? [Character(name="avg_npc_043_1#2")] [name="九"] Guard也是用这样的说辞,让我们信任罗德岛。 [name="九"] 而陈......龙门的陈警司也说过,她想要创造一个公平的条件,去审判她这样的感染者。 [name="九"] 可是,什么才是公平呢? [Character(name="char_002_amiya_1#7")] [name="阿米娅"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] 切尔诺伯格和龙门,那么多的牺牲,那么多徒劳的死亡,纵使有千百种借口,她都难逃其咎。 [name="九"] 只允许罗德岛去创造那个未来,等待那个未来,却不允许......遭到最深刻背叛的整合运动,有任何发言吗? [name="九"] 罗德岛的领袖,回答我。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] 那么,我们可以一起等待。 [name="阿米娅"] 盾卫们愿意相信,罗德岛的干员们愿意相信......愿意相信我们终有一天能给出一个答案...... [name="阿米娅"] 而眼下这样——用这样的暴力,从罗德岛的手中夺走她,又如何让人再相信整合运动? [name="阿米娅"] 我不想再让感染者们流血,不想再与整合运动为敌,你们又为什么—— [Character(name="avg_npc_043_1#2")] [name="九"] 就算我愿意等,也许还有别人愿意等——但“整合运动”是等不了的。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] ......什么? [Character(name="avg_npc_043_1#2")] [name="九"] ......要说的就只有这些了。 [Character(name="char_1002_nsabr_2",name2="avg_npc_043_1#2",focus=1)] [name="整合运动士兵"] 九!快到时间了!不能和她纠缠下去! [Character(name="avg_npc_043_1#2")] [name="九"] 走吧,塔露拉。 [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Character(name="char_002_amiya_1#7")] [CameraShake(duration=1, xstrength=0, ystrength=5, vibrato=10, randomness=10, fadeout=true, block=false)] [name="阿米娅"] 等等,你们不可以走—— [Character(name="char_1002_nsabr_2")] [name="整合运动士兵"] 这可不是你说不可以就能行的! [name="整合运动士兵"] 所有人,拖住这个卡特斯!小心她的法术! [Dialog] [Image(image="21_I12",x=0, y=0, xScale=1, yScale=1, fadetime=0.2)] [CameraShake(duration=4, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.4, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.5, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_ballista")] [character] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Image] [Background(image="bg_corridor")] [delay(time=0.51)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [PlaySound(key="$e_atk_saw_n_1",volume=0.7)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.51)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing1")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing2")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [Delay(time=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=20, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=2)] [Character(name="avg_npc_054")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [delay(time=0.7)] [name="游击队萨卡兹"] 罗德岛的感染者!你很强!若是我单枪匹马,绝不是你的对手! [Character(name="char_017_homura_3#5")] [name="煌"] 啧,谢谢夸奖,那你能让开不? [Character(name="avg_npc_054")] [name="游击队萨卡兹"] 不,我只是在想,叶莲娜托付生命的一战,至少她面对的是一个真正的战士! [Character(name="char_017_homura_3#6")] [name="煌"] 那抱歉了,我还急着赶路,你们可能要吃点苦头咯! [Character(name="avg_npc_059")] [name="Guard"] ——弩手,拦住她! [Character(name="char_017_homura_3#6")] [name="煌"] 还来——!? [Dialog] [character] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.2, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [delay(time=0.5)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing3")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [Delay(time=2)] [Character(name="avg_npc_016",fadetime=1,block=true)] [delay(time=1)] [name="幻影弩手"] ...... [Character(name="char_017_homura_3#5")] [name="煌"] 等等——你们——?你们手里的那是? [Character(name="avg_npc_016")] [name="幻影弩手"] 队长的弩,你们保存得很好。 [name="幻影弩手"] 感谢你们。 [name="幻影弩手"] 但既然我们还选择站在这里,那这把弩......就还没到被当作遗物封存的时刻。 [name="幻影弩手"] 全员,准备。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_bridge")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_002_amiya_1#7")] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [CameraShake(duration=0.3, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 这只兔子......这么年轻,哪来的这股力量!? [Character(name="char_002_amiya_1#7")] [name="阿米娅"] 哈......哈...... [name="阿米娅"] 让......开! [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 嘁......我也是做好了牺牲的觉悟才参加这次突袭的。 [name="整合运动战士"] 来吧,卡特斯。我见识过你们在核心城的战斗,说实话,我佩服你们。 [name="整合运动战士"] 但这一次,我不能让步,哪怕今天还是会以感染者的死来收场。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] 我—— [Dialog] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [delay(time=1)] [name="阿米娅"] ——! [Character(name="avg_npc_043_1#2")] [name="九"] ......花期到了。 [Dialog] [PlaySound(key="$attackwarning", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [delay(time=1)] [Character(name="char_002_amiya_1#7")] [name="阿米娅"] 这、这是......花?什么时候—— [Character(name="avg_npc_043_1#2")] [name="九"] 在这种时候,你还避开了他们的要害。 [name="九"] 罗德岛的领袖,确实名副其实,不过,现在你还是睡一会吧。 [Character(name="char_002_amiya_1#7")] [name="阿米娅"] ......不...... [name="阿米娅"] (你们......不能......) [Dialog] [PlaySound(key="$bodyfalldown1")] [character(fadetime=0.5)] [delay(time=1)] [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 你的法术就没有什么更快生效的办法吗......算了,能拖多久? [Character(name="avg_npc_043_1#2")] [name="九"] 足够了,让所有小队向当前坐标靠近,飞行器马上就—— [Dialog] [character] [PlaySound(key="$smallearthquake")] [CameraShake(duration=3, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=true)] [delay(time=1)] [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 等等!九!Dijkstra说监控里有什么东西在快速靠近! [Character(name="avg_npc_043_1#2")] [name="九"] ......难道还有别的干员...... [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 不、不!那不是人类! [Dialog] [character] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [Character(name="npc_10002",fadetime=1,block=true)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"] (雀跃的咆哮声) [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 拦、拦住它!它的目标是九和塔露拉—— [Character(name="npc_10002")] [name="Mon3tr"] (轻松地舒展四肢) [name="Mon3tr"] (尖啸) [dialog] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [Character(name="char_1002_nsabr_2")] [name="整合运动战士"] 唔啊! [Dialog] [PlaySound(key="$bodyfalldown1")] [character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_npc_043_1#2")] [name="九"] ——这是,什么——? [Character(name="npc_10002")] [name="Mon3tr"] (咆哮) [stopmusic(fadetime=2)] [Character(name="avg_npc_043_1#2")] [name="九"] (糟糕!来不及施法——) [Dialog] [character] [background(fadetime=0.2)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [Dialog] [PlaySound(key="$firestorm", volume=1)] [PlaySound(key="$b_char_defboost", volume=0.5, Delay=0.4)] [PlaySound(key="$firestorm", volume=1)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, block=false)] [Blocker(a=0.3, r=1, g=0.4, b=0.4, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.3, r=1, g=0.4, b=0.4, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.1, r=1, g=0.4, b=0.1, afrom=1, rfrom=1, gfrom=0.4, bfrom=0.4, fadetime=0.2, block=true)] [Blocker(a=0.1, r=0, g=0, b=0, afrom=0.8, rfrom=1, gfrom=1, bfrom=1, fadetime=0.3, block=true)] [Blocker(a=0.1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.3, block=true)] [Blocker(a=0.1, fadetime=2, block=false)] [delay(time=4)] [Dialog] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_bridge",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="char_011_talula_1#3",fadetime=1.5,block=true)] [delay(time=1)] [playMusic(intro="$towerfierce_intro", key="$towerfierce_loop", volume=0.4)] [name="塔露拉"] ...... [delay(time=1)] [Character(name="npc_10002")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"] (挑衅的咆哮声) [Character(name="avg_npc_043_1#2")] [name="九"] ......你...... [Character(name="char_011_talula_1#3")] [name="塔露拉"] 沉默并不是一种回答,整合运动。 [name="塔露拉"] 现在,这才是我的答复。不过,你说过我没有选择就是了。 [Character(name="avg_npc_043_1#2")] [name="九"] ...... [Dialog] [character] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.7)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="avg_npc_054",fadetime=1,block=true)] [delay(time=1)] [name="游击队萨卡兹"] 九!时间快不够了!我们拦不住那个菲林和这只怪物太长时间! [Character(name="npc_10002")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"] (咆哮) [Character(name="avg_npc_054")] [name="游击队萨卡兹"] 呃——该死! [Character(name="avg_npc_043_1#2")] [name="九"] ......最后三十秒。 [character] [name="阿米娅"] 唔......嗯...... [Character(name="npc_10002")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"] (激昂的咆哮) [Character(name="avg_npc_054")] [name="游击队萨卡兹"] 它又冲着你们去了,九—— [Character(name="char_011_talula_1#3")] [name="塔露拉"] ......罗德岛。 [name="塔露拉"] 我并不打算说服任何人,也不打算强迫任何人接受我的想法。 [name="塔露拉"] 只是,事情未了。 [name="塔露拉"] 我会等着那一天来临,无论是她说的,还是你说的,我会等着所谓的审判来临。 [name="塔露拉"] 但是在那之前—— [Dialog] [PlaySound(key="$firestorm", volume=1)] [PlaySound(key="$b_char_defboost", volume=0.5, Delay=0.4)] [PlaySound(key="$firestorm", volume=1)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=90, block=false)] [Blocker(a=0.3, r=1, g=0.4, b=0.4, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.3, r=1, g=0.4, b=0.4, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [Blocker(a=0.1, r=1, g=0.4, b=0.1, afrom=1, rfrom=1, gfrom=0.4, bfrom=0.4, fadetime=0.2, block=true)] [Blocker(a=0.1, r=0, g=0, b=0, afrom=0.8, rfrom=1, gfrom=1, bfrom=1, fadetime=0.3, block=true)] [Blocker(a=0.1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.3, block=true)] [Blocker(a=0.2, r=0.92, g=0.5, b=0.3, fadetime=0.02, block=true)] [PlaySound(key="$burningloop1", volume=1, loop=true, channel="bgs")] 火焰从她的指尖腾起。 仿佛一堵愤怒的高墙。 [Character(name="npc_10002")] [name="Mon3tr"] ——(极短的畏缩)! [Character(name="char_011_talula_1#3")] [name="塔露拉"] 我会活下去。 [Dialog] [delay(time=1)] [Character(name="char_011_talula_1#3",focus=-1)] [Decision(options="阿米娅!;塔露拉!", values="1;2")] [Predicate(references="1;2")] [Decision(options="别想碰阿米娅!;除非你杀了我!", values="1;2")] [Predicate(references="1;2")] [character] 你挡在了阿米娅的身前。 高温带来的窒息感让你片刻恍惚,但奔袭的焰苗仍旧绕过了你们二人。 [Character(name="char_011_talula_1#3")] [name="塔露拉"] ......放心吧,火绕过了她。 [name="塔露拉"] 你们还会有更长的路要走,但愿......你们的心底没有阴霾。 [Dialog] [PlaySound(key="$rungeneral", volume=1)] [character(fadetime=0.8)] [delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [Character(name="avg_npc_059",fadetime=1.5,block=true)] [delay(time=1.5)] [name="Guard"] 时间到了!九!等不了了! [Character(name="avg_npc_043_1#2")] [name="九"] 我知道。 [name="九"] 那么......后会有期,罗德岛。 [Dialog] [Decision(options="等等!", values="1")] [Predicate(references="1")] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [character(fadetime=1,block=true)] [delay(time=2)] [Decision(options="那是——近地飞行器?", values="1")] [Predicate(references="1")] [Dialog] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="char_003_kalts_1#3",fadetime=1.5,block=true)] [delay(time=1.5)] [name="凯尔希"] 把它打下来。 [Character(name="npc_10002")] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="Mon3tr"] (尖啸) [Dialog] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [CameraShake(duration=1, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [delay(time=1)] [PlaySound(key="$e_imp_rocketman", volume=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [stopsound(channel="bgs", fadetime=1)] [delay(time=1.5)] [Character(name="char_003_kalts_1#3")] [name="凯尔希"] ...... [dialog] [Character(name="char_003_kalts_1#3",focus=-1)] [Decision(options="没有......命中?;他们不见了。", values="1;2")] [Predicate(references="1;2")] [Character(name="char_003_kalts_1#3")] [name="凯尔希"] 哥伦比亚标识的近地飞行器,他们始终在大雾天气等待着机会。 [name="凯尔希"] 现在先把阿米娅平放在地上,动作快。 [dialog] [Character(name="char_003_kalts_1#3",focus=-1)] [Decision(options="好的!", values="1")] [Predicate(references="1")] [Character(name="char_003_kalts_1#3")] [name="凯尔希"] ...... [stopmusic(fadetime=4)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_aircraft")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Dialog] [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] 那就是凯尔希。 [name="九"] 听Guard说,只要包括凯尔希在内,连带精英干员有超过三名在场,我们的袭击就不可能成功。 [name="九"] 所以今天,现在,是唯一的机会。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ......你们准备了多久? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 很久。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 然后,我们去哪里? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 开始的地方。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_bridge")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [character] [name="阿米娅"] 唔...... [Dialog] [Decision(options="阿米娅还好吗?;......;阿米娅没事吧?", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_003_kalts_1")] [name="凯尔希"] 别着急......只是睡着了而已。 [name="凯尔希"] 但并不是单纯的源石技艺,可能是植物毒素......煌。 [Character(name="char_017_homura_3#10")] [name="煌"] ...... [dialog] [delay(time=1)] [Character(name="char_003_kalts_1")] [name="凯尔希"] 把阿米娅抱进医疗室。 [Character(name="char_017_homura_3#10")] [name="煌"] ......嗯。 [Character(name="char_003_kalts_1")] [name="凯尔希"] 你也不必摆出这种自责的表情,那些萨卡兹也非泛泛之辈。 [Character(name="char_017_homura_3#10")] [name="煌"] 可我还是让他们逃了。 [Character(name="char_017_homura_3#6")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="煌"] 至少......至少如果能从Guard那家伙嘴里问出更多的事情——! [Character(name="char_003_kalts_1")] [name="凯尔希"] Guard...... [name="凯尔希"] 他们有备而来,而罗德岛,措手不及。 [Dialog] [character] [PlaySound(key="$rungeneral", volume=1)] [Character(name="char_007_closre_1#6",fadetime=1.5,block=true)] [delay(time=1.5)] [name="可露希尔"] 各、各位!情况如—— [name="可露希尔"] 阿、阿米娅...... [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=1)] [name="凯尔希"] 先清点损失,安置伤员,剩下的话一会再说。 [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] ...... [name="可露希尔"] 要不是被那家伙摆了一道,这次袭击......是可以制止的。 [name="可露希尔"] 可恶......!我明明是信任他才把那些——! [name="可露希尔"] 凯尔希医生! [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=1)] [name="凯尔希"] 我在听。 [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 这艘船......我们的罗德岛,也许会更频繁地面对更直接的威胁,就像过去那样! [name="可露希尔"] 我需要立刻召开一次紧急会议。 [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=1)] [name="凯尔希"] ......离我们进入维多利亚的预定日期已经很近了。 [name="凯尔希"] 你能调用的人手十分有限。 [Character(name="char_003_kalts_1",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 我知道。 [Character(name="char_003_kalts_1")] [name="凯尔希"] ......那么,博士。 [name="凯尔希"] 劳烦先帮可露希尔这个忙吧。她是很少......露出这种眼神的。 [Dialog] [Character(name="char_003_kalts_1",focus=-1)] [Decision(options="嗯。;......;对不起,我也......", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_003_kalts_1")] [name="凯尔希"] 至少你在最后挺身保护了阿米娅。 [name="凯尔希"] ......谢谢。 [stopmusic(fadetime=4)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_aircraft")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlayMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.6)] [delay(time=1)] [Dialog] [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] ...... [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ......这是什么? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 新的镣铐。 [name="九"] 实时监控你的位置,以及,如果你再像刚才那样施放源石技艺,会有一些不好的结果。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 塔露拉,你是我们的囚犯。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 你何时成为的整合运动?龙门人。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] ...... [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 这片大地上的人注定会死,何况是感染者,更何况是我。 [name="塔露拉"] 只是,感染者遭到的屈辱,被奴役者的怒火,还没有得到伸张。 [name="塔露拉"] 所以我不敢死。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 那么当事情迎来一个结果,你一定会死。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 那就等到同胞扯下旧时代的旗帜,将一切不公与强权燃烧殆尽,再把他们的灰烬撒在我的坟墓上吧。 [name="塔露拉"] 我知道,在那之前,你们想得知真相。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] ......也许你和陈真的很像。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 你认识她。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 当然,我熟悉的不止是陈警司,而是陈晖洁。所以你们很像。 [name="九"] 不过,那都是后话了。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_infirmary")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Character(name="char_002_amiya_1#4",fadetime=1.5,block=true)] [delay(time=1.5)] [name="阿米娅"] 各位......抱歉,让大家担心了。 [Character(name="char_002_amiya_1#4",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 阿米娅!你没事了? [Character(name="char_002_amiya_1#4",name2="char_007_closre_1#6",focus=1)] [name="阿米娅"] ......嗯。 [name="阿米娅"] 我......没能拦住塔露拉。 [Character(name="char_003_kalts_1",name2="char_002_amiya_1#4",focus=1)] [name="凯尔希"] 整合运动在大雾和天灾的掩护下追踪了本舰至少十多天,而对方早就渗透进了系统......没有急于动手,故意等待着我们最松懈的时刻。 [name="凯尔希"] 我们会追回塔露拉,不过现在,让龙门和乌萨斯不再有理由追踪罗德岛本舰,也并非全是坏事。 [name="凯尔希"] 离维多利亚越发近了,阿米娅。 [Character(name="char_003_kalts_1",name2="char_002_amiya_1#4",focus=2)] [name="阿米娅"] ......嗯。 [Character(name="char_002_amiya_1#4",name2="char_007_closre_1#6",focus=2)] [name="可露希尔"] 既然他能对我的系统下手......我也能确定他的位置。 [name="可露希尔"] 他来不及清理所有记录,这其中一定有他大意留下的线索,终端的产地,位置信息,伪造的手段—— [name="可露希尔"] 走着瞧吧,我会找到他们的! [Dialog] [character] [Decision(options="抱歉,阿米娅。;......;我没能为你做到什么。", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1#3")] [name="阿米娅"] ......没关系的。 [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 很不可思议......凯尔希医生,可露希尔小姐,博士。在这件事上,我总有一种感觉。 [Dialog] [Character(name="char_002_amiya_1#4",focus=-1)] [Decision(options="什么?;......;很巧,我也有一种预感。", values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 或许......有些事情就是注定会发生。或迟或早,我们总会要面对它。 [name="阿米娅"] 我总觉得...... [Character(name="char_002_amiya_1#7")] [name="阿米娅"] 这不会是结束。 [name="阿米娅"] ——我们还会再见面的,塔露拉。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [Character] [delay(time=0.5)] [Background(image="21_G7_decisivebattlealley_d")] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [delay(time=1)] [Dialog] [character] [PlaySound(key="$d_gen_walk_n",volume=1)] [Character(name="char_010_chen_1",fadetime=1.5,block=true)] [delay(time=1.5)] [name="陈"] ...... [Character(name="avg_222_bpipe_1")] [name="风笛"] ——我找到能帮忙的信使啦,是我以前—— [Character(name="avg_222_bpipe_1#8")] [name="风笛"] 陈陈?你在发呆吗? [Character(name="char_010_chen_1")] [name="陈"] ......不是。 [name="陈"] 只是,突然有种感觉......算了。 [Character(name="avg_222_bpipe_1")] [name="风笛"] 嗯?你们大炎人都这么敏感吗?这就是所谓的“天人感应”? [Character(name="char_010_chen_1")] [name="陈"] 是这样的,我们办案时一般会直接靠直觉猜真凶。 [Character(name="avg_222_bpipe_1#2")] [name="风笛"] 诶!?真的可以吗? [Character(name="char_010_chen_1#7")] [name="陈"] ......呵。 [name="陈"] 别傻了,该出发了。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_snowconutry_4")] [delay(time=2)] 真冷啊。 之前明明还是那么熟悉的风和雪,阔别重逢竟然变得生疏起来了。 风雪里夹杂着细小的砂石,令德拉克的面颊微微生痛。 乌萨斯的冻原远比自己安静地开始褪色的回忆中更粗野,更生机勃勃。 [Dialog] [delay(time=2)] 真冷啊。 有多久没有体会过这种温度了? 是几个月,还是半年?一年? ...... 在那之后...... 原来已经过去这么久了吗? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [delay(time=1)] [Character(name="char_1002_nsabr_1")] [name="整合运动战士"] 所以我们为什么还要心平气和地留她一命!? [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=1)] [name="幻影弩手"] 最想吊死塔露拉的人是我们。 [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=2)] [name="整合运动战士"] ...... [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=1)] [name="幻影弩手"] 从雪原开始,到切尔诺伯格结束。这些年......一路走来的同胞,比任何人都无法接受她的背叛。 [name="幻影弩手"] 她曾经......她......嘁。 [name="幻影弩手"] 切尔诺伯格的事情我们并不知晓全貌......事有蹊跷,我们需要更有力的答复。 [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=2)] [name="整合运动战士"] 我们凭什么信任她!? [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=1)] [name="幻影弩手"] ......交给九吧。 [name="幻影弩手"] 队长他一定也不希望感染者们的士气跌入谷底......只有九在这件事上还比较冷静。 [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=2)] [name="整合运动战士"] 她当然冷静!她是个半路入局的龙门人!她根本不懂整合—— [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=1)] [name="幻影弩手"] ——注意你的态度! [name="幻影弩手"] 你以为当年离开队伍,去其他国家的同胞们是从哪里出发的!? [name="幻影弩手"] 就是在那个罪大恶极的叛徒的瞩目下,从你脚下的这片冻土,走向整片大地的! [name="幻影弩手"] 你以为这件事真是个吊死她就能结束的背叛那么简单吗!? [Character(name="avg_npc_016",name2="char_1002_nsabr_1",focus=2)] [name="整合运动战士"] 我......抱歉。 [name="整合运动战士"] 我......我去冷静一下。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_snowconutryinside")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_043_1#2")] [name="九"] 是伦蒂尼姆的感染者工人,他们在频繁地寻求外援,尝试与其他感染者建立联系。 [name="九"] 维多利亚......他们也是因你而起的,塔露拉。更不要提,你还是一条......德拉克。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 如你所说,你确实没有随随便便死去的权利。如果整片大地的整合运动都因你而揭竿而起,那么—— [name="九"] ——要么让所有的反抗都徒劳无功。要么......就只能成为噼啪作响的薪柴。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 所以,你们接下来的目的地是维多利亚。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 不止如此,塔露拉。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 难道你还想留在乌萨斯? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 我还要找一个人。 [name="塔露拉"] 找一个我本该烧尽的人。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] ......谁? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 一个自诩不死的恶神。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] 为了什么? [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 反抗他。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=1)] [name="九"] ...... [name="九"] 这个国家多么庞大?只有几个月的时间,这完全是在大海捞针。 [Character(name="avg_npc_043_1#2",name2="char_011_talula_1#3",focus=2)] [name="塔露拉"] 足够了。 [name="塔露拉"] 我会寻出他的。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [delay(time=0.5)] [Background(image="bg_snow_2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_011_talula_1#3",fadetime=1,block=true)] [delay(time=1)] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] 你忽然又这么沉默寡言。 [Character(name="char_011_talula_1#3")] [name="塔露拉"] 只是......想到了一些事情。 [Character(name="avg_npc_043_1#2")] [name="九"] 就是这里,我们到了。 [Character(name="char_011_talula_1#3")] [name="塔露拉"] ......这里...... [Character(name="avg_npc_043_1#2")] [stopmusic(fadetime=5)] [name="九"] 曾是整合运动的据点。 [name="九"] 当然,是幸存者告诉我的,我并不知道当时是怎样一幅场景...... [name="九"] 那你知道吗?你还记得吗? [Character(name="char_011_talula_1#4")] [name="塔露拉"] ...... [Dialog] [character] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop", volume=0.6)] 沉默的战士停住脚步。 在乌萨斯又一年冬天的一片灰白色中,废弃的据点被大雪掩埋,已经没有半点过去的痕迹。 就连塔露拉自己也觉得奇怪,她好像仍能看到那时的景象,能一眼看出他们曾经在哪里点起篝火。 他们的队伍艰难地行走,一点点壮大。战士们曾围在一起清唱一支歌,用只带一点点咸味的汤温暖各自从不被填满的胃部。 而现在,在篝火曾被点燃的那块地方,只有几个不很规整的石土碑安静伫立。 [Character(name="char_011_talula_1#4")] [name="塔露拉"] 那就是...... [Character(name="avg_npc_043_1#2")] [name="九"] ......衣冠冢。算是纪念碑。 [name="九"] 是那次活下来的战士们建的。 [name="九"] 无论生者对你如何评判,你的未来何去何从,首先,你都该回到这里。 [name="九"] 你必须先审问你自己。 [Character(name="char_011_talula_1#4")] [name="塔露拉"] ...... [PlaySound(key="$d_gen_walk_n")] [Character(name="char_1011_wizard_1")] [name="整合运动术师"] 九,前方路线确认完毕。 [name="整合运动术师"] 我们从西边的村子绕过去,那里有我们的协助者,有战士会在那里接应。 [Character(name="avg_npc_043_1#2")] [name="九"] 时间不多,让大家都再加把劲,争取比预定时间更早回到据点。 [Character(name="char_1011_wizard_1")] [name="整合运动术师"] 好...... [Character(name="char_011_talula_1#3")] [name="塔露拉"] ......有什么事吗? [Character(name="char_1011_wizard_1")] [name="整合运动术师"] ......我永远不会忘记你在切尔诺伯格和我们说过的话,塔露拉。 [name="整合运动术师"] 我更不会忘记你在核心城的所作所为,每一件事,每一个决定,我要你挨个解释。 [name="整合运动术师"] 你别想逃。 [Dialog] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1,block=true)] [delay(time=2)] [Character(name="char_011_talula_1#3")] [name="塔露拉"] ...... [Character(name="avg_npc_043_1#2")] [name="九"] ......你也听到了,现在这里并不安全。 [name="九"] 我们会在前面等你,不过不能很久。 [name="九"] 去吧。 [name="九"] 去见证你曾践踏过的那些牺牲,把他们铭记在心,把他们永远刻在你的脑海里。 [name="九"] ......记住。 [Dialog] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1,block=true)] [delay(time=2)] [Character(name="char_011_talula_1#4")] [name="塔露拉"] ...... [Dialog] [PlaySound(key="$d_gen_walk_n")] [Character(fadetime=1,block=true)] [delay(time=2)] 德拉克无言迈开脚步,只有她一人的脚印留在洁白的雪地上,踩压厚重的积雪,露出承载一人重量的泥土的痕迹。 塔露拉的背脊绷得很直。 除去那年冬天,被背上逐渐消失的温度压得喘不过气的那个时候以外,她还从不曾弯下腰。 粗糙的衣冠冢上,刻印姓名的部分似乎时常被人擦拭,已显得有些模糊。 [Dialog] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=3,block=true)] [Image(image="21_I13",x=-20, y=-30, xScale=1.2, yScale=1.2, fadetime=0)] [Blocker(a=0, fadetime=3, block=false)] [Character] [ImageTween(x=-20, yFrom=-30,yTo=70,xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=40, block=false)] [name="塔露拉"] ...... [name="塔露拉"] ............ 时间像是只过了一瞬,又像已经很久很久,久到一切似乎就此静止,久到随雪花落入泥土的情绪只有大地能够承载。 从远处看,战士像是化为一座沉默的雕像,又似乎在风雪中长成了一棵树。 她的根须深深扎入土壤,她的身影只露出雪面短短一截。在不可见的土壤之下,从德拉克身上流泻的庞大根基不断蔓延,缓缓沉淀。 风雪似乎要吞没一切声音。就连沉默在此刻也一并被雪原吞没。 战士扬起脸,飘落的雪花落在她的面盘上,还未化开,就已干涸。 雪其实早已经停了。北风竟破天荒地显露出些许温柔,云翳散尽,暖阳照拂。 今天是冻原冬天里难得的好天气。 [name="塔露拉"] ...... [name="塔露拉"] 真冷啊。 [name="塔露拉"] 我好像得一个人重新适应这温度了。 [name="塔露拉"] 抱歉,不能耽搁太久,我该继续走了,我得去给很多人一个交代。 [name="塔露拉"] 总有一天,我们都会跨过这场风雪,走到自己该到的终点...... [Dialog] [delay(time=2.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [PlaySound(key="$d_gen_walk_n")] [Character] [delay(time=1)] [name="塔露拉"] 但是现在,看来这里还差一把能让它醒来的火。 [name="塔露拉"] ——我得去将它点起来。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=3)] [Character] [Image]